Algorithmic-consensus: Difference between revisions

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<span class="author">James Bryan Graves and Nienke Huitenga-Broeren </span>
<span class="author">James Bryan Graves and Nienke Huitenga-Broeren </span>


WINWIN is an interactive debate platform and immersive experience that was initiated by James Bryan Graves and Nienke Huitenga-Broeren. It’s an algorithm that builds on consensus principles and guides participants through a conversation about a polarizing societal issue. WINWIN embraces consensus over adversity, and aims to facilitate and find common ground among its participants.
WINWIN is an interactive debate platform and immersive experience that was initiated by James Bryan Graves and Nienke Huitenga-Broeren. It’s an algorithm that builds on consensus principles and guides participants through a conversation about a polarizing societal issue. WINWIN embraces consensus over adversity, and aims to facilitate and find common ground among its participants.


The concept of WINWIN was inspired by digital consensus algorithms. Participants are installed temporarily as “nodes” into a “consensus-zone-data center” where an “immersive” hood and soundscape preserve attention as well as the anonymity of a person-node.
The concept of WINWIN was inspired by digital consensus algorithms. Participants are installed temporarily as “nodes” into a “consensus-zone-data center” where an “immersive” hood and soundscape preserve attention as well as the anonymity of a person-node.

Revision as of 17:39, 27 October 2022

Caption here

WINWIN

James Bryan Graves and Nienke Huitenga-Broeren

WINWIN is an interactive debate platform and immersive experience that was initiated by James Bryan Graves and Nienke Huitenga-Broeren. It’s an algorithm that builds on consensus principles and guides participants through a conversation about a polarizing societal issue. WINWIN embraces consensus over adversity, and aims to facilitate and find common ground among its participants.

The concept of WINWIN was inspired by digital consensus algorithms. Participants are installed temporarily as “nodes” into a “consensus-zone-data center” where an “immersive” hood and soundscape preserve attention as well as the anonymity of a person-node.

Participants operate individually in a group experience, in a bubble while connected. A person-node always knows the general “state of the system” (the course and status of the conversation) without knowing the details about how many other person-nodes are also participating in the system. Together—yet apart—participants dive into the nuances of their opinions. The course of the conversation evolves as a tree-branch-narrative. Participants encounter the responses of their fellow participants one by one on their mobile phones. Every time consensus is reached, WINWIN moves the participant up the branch and back to where unresolved statements await calibration.

We’re fascinated by disruptive governing interventions and movements like the Occupy movement. Often, fuelled by idealism, groups get waylaid in their denouncement of the issues they collectively oppose. As such, such groups—due to the emotional investment of their participants—fail to succeed in agreeing internally on how things should be different, and how to move forward. Such groups often collapse just before their moment of breakthrough .

WINWIN came into being during a conversation between Nienke and James about how algorithms might play a role in moving forward together as a society, while also being respectful of people’s differences and diverging realities. WINWIN was also conceived of as a “tool” for overcoming the dysfunctional and toxic debate styles that prevail on the Internet today. It is likely that you will never agree with a “flat Earther” on the belief that the Earth is indeed flat. But you might find a common ground in questioning the manner in which scientific information is shared or revealed to the public. On that point of agreement you could then act together and initiate a new conversation. 
The intention of WINWIN is to help participants dive deeper and craft the most constructive conversation possible on a strongly polarizing topic.

 


Statements tested by WINWIN participants:

  • “A more sustainable world does not start at home” – IMPAKT Festival, Utrecht (2020)
  • “Society has the right to treat an unvaccinated person differently” – SETUP, Utrecht (2021)
  • “Our government should trust its citizens, without the use of technology” – Premiere of WINWIN, Utrecht (2021)
  • “Abortion law should be determined by referendums where only people with a uterus can vote” – Fourth year high school students, Wageningen (2021)
  • “I could be a good dictator” – Het Grootste Kennisfestival, Deventer (2021)