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== Introduction by H&D, FF, Impakt to the New Social research project == | |||
=== Contributions from Framer Framed === | |||
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* ... | |||
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=== Contributions from H&D === | |||
==== [[Tooling]] ==== | |||
''A short introduction that contextualizes the meaning of 'tool' within the context of H&D's collective practice, and interlinks all of H&D's contributions to this toolkit. This article could be standing on its own or be merged later into the overall introduction'' | |||
==== [[Accessibility & Hybridity]]==== | |||
Reflecting on making an organization of smaller scale and it's activities more accessible | |||
==== [https://hackersanddesigners.nl/p/H%26D_Code_of_Conduct H&D's code of conduct] ==== (and it's writing methodologies) | |||
==== [[ChattyPub as hybrid publishing infrastructure|Repurposing chatfora software as hybrid publishing infrastructure]]==== | |||
==== [[Wiki2Print]]==== | |||
* [[Main Page|usage documentation]] | |||
*[https://github.com/hackersanddesigners/wiki2print development documentation] | |||
* expansions into MakingMatters | |||
==== [[Workshop Scripts in practice]] ==== | |||
further expansion into Figuring Things Out | |||
* https://firstthenrepeat.hackersanddesigners.nl/ | |||
* Decentralized HDSA | |||
==== [[Livestreaming experiments with The Hmm]] ==== | |||
* https://live.thehmm.nl/ | |||
* [https://github.com/TheHmm/livestream#usage usage documentation] | |||
*[https://github.com/TheHmm/livestream#development development documentation] | |||
* note updates that account for sustainability and accessibility | |||
*[[Live networking experiments in hybrid cultural events]] | |||
** [https://hackersanddesigners.nl/s/Tools H&D Tools Section?] | ** [https://hackersanddesigners.nl/s/Tools H&D Tools Section?] |
Revision as of 15:12, 17 March 2023
Introduction by H&D, FF, Impakt to the New Social research project
Contributions from Framer Framed
- ...
- ...
- ...
Contributions from H&D
Tooling
A short introduction that contextualizes the meaning of 'tool' within the context of H&D's collective practice, and interlinks all of H&D's contributions to this toolkit. This article could be standing on its own or be merged later into the overall introduction
Accessibility & Hybridity
Reflecting on making an organization of smaller scale and it's activities more accessible
==== H&D's code of conduct ==== (and it's writing methodologies)
Repurposing chatfora software as hybrid publishing infrastructure
Wiki2Print
- usage documentation
- development documentation
- expansions into MakingMatters
Workshop Scripts in practice
further expansion into Figuring Things Out
- https://firstthenrepeat.hackersanddesigners.nl/
- Decentralized HDSA
Livestreaming experiments with The Hmm
- https://live.thehmm.nl/
- usage documentation
- development documentation
- note updates that account for sustainability and accessibility
- Live networking experiments in hybrid cultural events
- H&D Tools Section?
- Things from Figuring Things Out Together publication (transclusion encouraged) ?
- Index of tools and experiments from other institutions?
- Contributions from IMPAKT
- == Hypotheses: Our Starting Point ==
- Do less and keep it simple
- Make it personal
Hypothesis at start of the project:
Online audiences are too often given a second-class ticket to the events they attend. At IMPAKT our aim has been to develop tools that create an equally high quality event for both in-venue and online guests.
It is easy to overlook how alienated an online guest can feel in a hybrid event. We have found that the biggest challenge is to create environments with a low threshold for online participation.
Over the past year we have been testing different strategies to blend these audiences and curate experiences that make the best of both in-person and digital environments. We took the following 9 principles as a framework to test different strategies and tools.
Click through to see what we mean by each term, and to browse how we implemented each one in related event case studies.
Check out our <Tips & Tools> page if you want a more global overview of our take-aways.
We can create low thresholds via
- Activation – make everyone a participant
- Collectivity – share across the divide
- Setup – playful approaches
- Awareness – presence through avatars, names …
- Mimicry – spaces that look and feel ‘familiar’
- Context – existing modes of engagement
- Atmosphere – informal, safe, comfortable
- Initiative – interactions, questions, prompts
Visibility – privacy, interaction thresholds