Publishing:TheNewSocial: Difference between revisions

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==== [[Livestreaming experiments with The Hmm]] ====
==== [[Livestreaming experiments with The Hmm]] ====


====[[Live networking experiments in hybrid cultural events]] ====
==== [[Live networking experiments in hybrid cultural events]] ====


==== [[Where is Every Body?]]====   
==== [[Where is Every Body?]]====   
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==== [[H&D's code of conduct]] ====  
==== [[H&D's code of conduct]] ====  
(and it's writing methodologies)
* [https://hackersanddesigners.nl/p/H%26D_Code_of_Conduct H&D's code of conduct]


=== Contribution of [[IMPAKT]] ===  
=== Contribution of [[IMPAKT]] ===  
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=== To Do's ===
=== To Do's ===
* Fix image upload
* Fix image upload
* Upload images
* Upload images to all articles
* Add image descriptions
* Add image descriptions
*

Revision as of 19:59, 19 March 2023


{{#network:}}


Introduction by H&D, FF, Impakt to the New Social research project

Contribution of Framer Framed

  • ...
  • ...
  • ...

Contribution of H&D

Tooling

A short introduction that contextualizes the meaning of 'tool' within the context of H&D's collective practice, and interlinks all of H&D's contributions to this toolkit. This article could be standing on its own or be merged later into the overall introduction

ChattyPub: A hybrid publishing infrastructure

About the journey of repurposing the open source chat software Zulip and turning it into a hybrid publishing infrastructure

Cross-media publishing with MediaWiki

Reflections on 3 publications, 2 of which finalized, 1 (this toolkit) in-the-making

Workshop Scripts in practice

Abstract of the cross-media publication "First, then ... repeat. Workshop scripts in practice

Connecting Otherwise: A distributed H&D Summer Academy

Livestreaming experiments with The Hmm

Live networking experiments in hybrid cultural events

Where is Every Body?

Reflection on organizing hybrid (on and offline) activities in a manner that is accessible for people with disability and chronic illnesses

H&D's code of conduct

Contribution of IMPAKT

  • == Hypotheses: Our Starting Point ==
  1. Do less and keep it simple
  2. Make it personal

Hypothesis at start of the project:

Online audiences are too often given a second-class ticket to the events they attend. At IMPAKT our aim has been to develop tools that create  an equally high quality event for both in-venue and online guests.

It is easy to overlook how alienated an online guest can feel in a hybrid event. We have found that the biggest  challenge is to create environments with a low threshold for online participation.

Over the past year we have been testing different strategies to blend these audiences and curate experiences that make the best of both in-person and digital environments. We took the following 9 principles as a framework to test different strategies and tools.

Click through to see what we mean by each term, and to browse how we implemented each one in related event case studies.

Check out our <Tips & Tools> page if  you want a more global overview of our take-aways.

We can create low thresholds via

  1. Activation – make everyone a participant
  2. Collectivity – share across the divide
  3. Setup – playful approaches
  4. Awareness – presence through avatars, names …
  5. Mimicry – spaces that look and feel ‘familiar’
  6. Context – existing modes of engagement
  7. Atmosphere – informal, safe, comfortable
  8. Initiative – interactions, questions, prompts

Visibility – privacy, interaction thresholds

To Do's

  • Fix image upload
  • Upload images to all articles
  • Add image descriptions