Publishing:TheNewSocial
Outline
- Introduction by H&D, FF, Impakt to the New Social research project
- Possible contributions from Framer Framed
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- Possible contributions from IMPAKT
- Possible contributions from H&D
- Tooling:A short introduction that contextualizes the meaning of 'tool' within the context of H&D's collective practice, and interlinks all of H&D's contributions to this toolkit. This article could be standing on its own or be merged later into the overall introduction
- Accessibility & Hybridity: Reflecting on making an organization of smaller scale and it's activities more accessible
- reflection on Where is Every Body? event
- tips, reflections, not templates or formulas
- reflection on 2022 report about H&D accessibility
- notes on budget
- H&D's collected notes on access (from MELT)
- H&D's code of conduct (and it's writing methodologies)
- closed captions & violent technologies
- other tools, recommendations, processes
- reflection on Where is Every Body? event
- Tool Development, Updates, and Further Contextualizations
- ChattyPub as hybrid publishing infrastructure
- Wiki2Print
- usage documentation
- development documentation
- expansions into MakingMatters
- further expansion into Figuring Things Out
- The Hmm Livestream V2
- https://live.thehmm.nl/
- usage documentation
- development documentation
- note updates that account for sustainability and accessibility
- experiments with Hybridity (nov 26 workshop)
- H&D Tools Section?
- Things from Figuring Things Out Together publication (transclusion encouraged) ?
- Index of tools and experiments from other institutions?
Hypotheses: Our Starting Point
- Do less and keep it simple
- Make it personal
Hypothesis at start of the project:
Online audiences are too often given a second-class ticket to the events they attend. At IMPAKT our aim has been to develop tools that create an equally high quality event for both in-venue and online guests.
It is easy to overlook how alienated an online guest can feel in a hybrid event. We have found that the biggest challenge is to create environments with a low threshold for online participation.
Over the past year we have been testing different strategies to blend these audiences and curate experiences that make the best of both in-person and digital environments. We took the following 9 principles as a framework to test different strategies and tools.
Click through to see what we mean by each term, and to browse how we implemented each one in related event case studies.
Check out our <Tips & Tools> page if you want a more global overview of our take-aways.
We can create low thresholds via
- Activation – make everyone a participant
- Collectivity – share across the divide
- Setup – playful approaches
- Awareness – presence through avatars, names …
- Mimicry – spaces that look and feel ‘familiar’
- Context – existing modes of engagement
- Atmosphere – informal, safe, comfortable
- Initiative – interactions, questions, prompts
Visibility – privacy, interaction thresholds