Publishing:TheNewSocial
Outline
- Introduction by H&D, FF, Impakt to the New Social research project
- Contributions from Framer Framed
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- Contributions from IMPAKT
- Contributions from H&D
- Tooling: A short introduction that contextualizes the meaning of 'tool' within the context of H&D's collective practice, and interlinks all of H&D's contributions to this toolkit. This article could be standing on its own or be merged later into the overall introduction
- Accessibility & Hybridity: Reflecting on making an organization of smaller scale and it's activities more accessible
- H&D's code of conduct (and it's writing methodologies)
- Wiki2Print
- usage documentation
- development documentation
- expansions into MakingMatters
- Wiki2Print
- Workshop Scripts in practice further expansion into Figuring Things Out
- Workshop scripts in practice
- https://firstthenrepeat.hackersanddesigners.nl/
- Decentralized HDSA
- Workshop Scripts in practice further expansion into Figuring Things Out
- Livestreaming experiments with The Hmm
- https://live.thehmm.nl/
- usage documentation
- development documentation
- note updates that account for sustainability and accessibility
- experiments with Hybridity (nov 26 workshop)
- H&D Tools Section?
- Things from Figuring Things Out Together publication (transclusion encouraged) ?
- Index of tools and experiments from other institutions?
- Livestreaming experiments with The Hmm
Hypotheses: Our Starting Point
- Do less and keep it simple
- Make it personal
Hypothesis at start of the project:
Online audiences are too often given a second-class ticket to the events they attend. At IMPAKT our aim has been to develop tools that create an equally high quality event for both in-venue and online guests.
It is easy to overlook how alienated an online guest can feel in a hybrid event. We have found that the biggest challenge is to create environments with a low threshold for online participation.
Over the past year we have been testing different strategies to blend these audiences and curate experiences that make the best of both in-person and digital environments. We took the following 9 principles as a framework to test different strategies and tools.
Click through to see what we mean by each term, and to browse how we implemented each one in related event case studies.
Check out our <Tips & Tools> page if you want a more global overview of our take-aways.
We can create low thresholds via
- Activation – make everyone a participant
- Collectivity – share across the divide
- Setup – playful approaches
- Awareness – presence through avatars, names …
- Mimicry – spaces that look and feel ‘familiar’
- Context – existing modes of engagement
- Atmosphere – informal, safe, comfortable
- Initiative – interactions, questions, prompts
Visibility – privacy, interaction thresholds