Publishing:TheNewSocial
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Introduction by H&D, FF, Impakt to the New Social research project
Contribution of Framer Framed
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Contribution of H&D
Tooling
A short introduction that contextualizes the meaning of 'tool' within the context of H&D's collective practice, and interlinks all of H&D's contributions to this toolkit. This article could be standing on its own or be merged later into the overall introduction
ChattyPub: A hybrid publishing infrastructure
About the journey of repurposing the open source chat software Zulip and turning it into a hybrid publishing infrastructure
Cross-media publishing with MediaWiki
Reflections on 3 publications, 2 of which finalized, 1 (this toolkit) in-the-making
Workshop Scripts in practice
Abstract of the cross-media publication "First, then ... repeat. Workshop scripts in practice
Connecting Otherwise: A distributed H&D Summer Academy
Livestreaming experiments with The Hmm
Live networking experiments in hybrid cultural events
Where is Every Body?
Reflection on organizing hybrid (on and offline) activities in a manner that is accessible for people with disability and chronic illnesses
H&D's code of conduct
Contribution of IMPAKT
- == Hypotheses: Our Starting Point ==
- Do less and keep it simple
- Make it personal
Hypothesis at start of the project:
Online audiences are too often given a second-class ticket to the events they attend. At IMPAKT our aim has been to develop tools that create an equally high quality event for both in-venue and online guests.
It is easy to overlook how alienated an online guest can feel in a hybrid event. We have found that the biggest challenge is to create environments with a low threshold for online participation.
Over the past year we have been testing different strategies to blend these audiences and curate experiences that make the best of both in-person and digital environments. We took the following 9 principles as a framework to test different strategies and tools.
Click through to see what we mean by each term, and to browse how we implemented each one in related event case studies.
Check out our <Tips & Tools> page if you want a more global overview of our take-aways.
We can create low thresholds via
- Activation – make everyone a participant
- Collectivity – share across the divide
- Setup – playful approaches
- Awareness – presence through avatars, names …
- Mimicry – spaces that look and feel ‘familiar’
- Context – existing modes of engagement
- Atmosphere – informal, safe, comfortable
- Initiative – interactions, questions, prompts
Visibility – privacy, interaction thresholds
To Do's
- Fix image upload
- Upload images to all articles
- Add image descriptions